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How to change the render settings in rhino
How to change the render settings in rhino







how to change the render settings in rhino

The tree depth defaults to Auto, and node size to 1. Max tree depthĬontrols how many times the scene can be subdivided when building the tree. A shallow tree is faster to build, but may take a long time to render. A deeper tree may take longer to build, but may render faster. The BSP tree takes some time to build and takes some memory. The renderer builds multiple trees, one that contains the whole object bounding boxes, and one per object that contains the polygons for that object. Instead of testing each polygon one-by-one, the objects and polygons are divided into a tree-like hierarchy based on the location in space. Object and polygon bounding volume hierarchyĪ binary space partitioning (BSP) tree is another way to increase rendering speed. You can see the self shadowing artifacts if you set the setting to zero, and then render the scene.

how to change the render settings in rhino

The reason is there's always some numerical fuzz in calculating the intersections, and if the point is not offset, the shadow ray might hit the very same polygon again, putting shadows in wrong places. When the intersection between the eye ray and the scene is found, the intersection point is moved (offset) towards each light before calculating the shadow ray. The spotlight grid is defined in number of grid cells instead of pixels, because there is no pixel size associated with lights.

how to change the render settings in rhino how to change the render settings in rhino

This speed increase only applies to spotlights, because they are very similar to the viewports, the light location is like the camera location, and the light cone defines the viewport. To increase calculation speed for the spotlight shadow rays, the render plug-in divides the spotlight cone into rectangular regions, and again builds a sorted list of the objects within each region. Usually the lions share of the render time is spent tracing the shadow rays. The shadow ray is the ray shot from the scene towards each light when the intersection between the eye ray and the scene is found. The smaller the grid cell size, the more memory it takes and the more memory it takes to build, but the faster the final render. The width and height of each grid cell in pixels. Advanced Rhino Render Settings Render acceleration grids Screen grid, cell size









How to change the render settings in rhino